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It is the year 2103. A distress signal calls the robot drones of the model OD-17896 to open a time machine and prevent the catastrophe caused by the misuse of the red orbs. Only one unit received this message. As the drone, make your way to the time machine and activate it to save humanity.
Use the various orbs to help you along the way.
Play minigames to earn databits to buy hints, power ups, and upgrades.
Clear 50 levels.
Overall
Design
Difficulty
Replay
Play OrbaDrone Game Online
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Alternatively kids and adults can play this platformer puzzle video game for free as a web application here.
OrbaDrone Game for Kids Video Game Play Instructions 1d1d4d
How to Play 6w3e4m
Move the drone to the portal at the end of the level. Use the various orbs to move objects and get past obstacles.
Starting the Game
When playing the game for the first time, a cutscene plays.
Move past the cutscene to play the first level.
Your web browser automatically saves your game progress.
Each time you reload the game, you begin at the last level you’ve unlocked.
Game Controls
Desktop
With your keyboard:
Use the arrows to move:
Press the up arrow to ascend.
Press the down arrow to descend.
Press the left arrow to move backward.
Press the right arrow to move forward.
Use the A key to attract objects.
Use the S key to repel them.
Touchscreen devices
Although this game might load on touchscreen devices, its controls were optimized for desktop computers with attached keyboards.
Game menu controls and indicators (top row, left to right)
Hints button: Opens the hints menu to help you solve the level
Energy level (medium and hard modes only)
Pause button: Opens the main menu
Main menu controls (left to right)
Top row:
Restart: Starts the level from the beginning
Resume: Returns you to the level
Center:
Top:
Levels: Opens the level selection screen
Mini-games: Opens the mini-games menu
Bottom:
Skins: Opens the customization menu for the drone
Bottom row:
Gear button: Opens the game’s sounds and graphics settings
Trophy button: Opens the game’s statistics
Information button: Shows you the game’s developer information
Power ups button: Opens the power up screen
Guide book button: Opens the game’s lore
Game Play
Lore
Some time in the near future, humankind unearths some sort of eldritch source of power from an ancient artifact.
This power source took the form of orbs, which had different effects.
Humans, being as they are, eventually weaponized one of those orbs, which caused the apocalypse.
In a last ditch effort to save the future, a group of scientists created a time machine and sent out a message to any active robot drone.
Their efforts appeared to have all but failed, as only one robot actually received the message: you.
Fulfill these directives and save the world.
You can unlock the rest of the game’s lore by finishing Level 50.
Basic rules
Basic movements
You play as a recently activated robotic drone. Fulfill the mission set by your now missing creators by moving around the facility.
Move around the level and explore it.
You only have a limited line of sight, which is shown by the brighter circle around the drone.
Occasionally, you may see items drawn on the walls. These often appear whenever a new orb or feature becomes available.
Find the portal to exit the level.
Attracting and repelling
You can use the repel function to blast away any of the objects in front of you.
You can use this to clear away any obstructions and undesirable objects.
You can also use the repel function to turn off attract mode. Be careful, as it can also repel nearby objects.
Turn attract mode on and off to attract nearby objects.
This includes both junk and orbs.
In the game’s story mode, it cannot
Attract mode remains active until you turn it off.
Switch between the two as needed to collect items and clear paths.
Orbs
Overview
Orbs can be found in various places throughout the level.
You can attract the orbs by activating your magnet powers and drop them using the repel action.
Each orb comes in various colors, which can have positive or negative gameplay effects.
Some orbs have multiple colors that create a double effect.
For instance, a blue and orange orb will float up like a blue orb but will drag you down like an orange orb.
Orb effects
Assistive (helpful) orbs
Blue (Anti-gravity)
These orbs will help items that don’t fly move upwards.
Green (Unlimited energy)
Green orbs serve as a power source for various items.
You must often collect them to accomplish various tasks such as turn off shield barriers.
Yellow (Dissolver)
Yellow orbs will dissolve any bit of junk they make with.
These are often the only way you can clear paths
White (Teleportation)
White orbs act as a teleporter. Each time you touch them, you reappear wherever it was a
You cannot move or attract white orbs
Obstacle orbs
Black (Force field)
These orbs give out a powerful force field that the drone can’t get past.
These often appear as barriers.
Only junk can get past the force field projected by these orbs. Use these to push them away.
Red (Destruction)
Do not touch the red orbs. They will instantly kill the drone.
Instead, push them away whenever you see them nearby.
You can pay for a power up to keep them from harming you throughout a level.
Orange (Gravity)
Orange orbs, when they make , will force your drone down. You will remain tethered to the ground while they are connected.
They are a hindrance whenever you need to activate the magnet ability.
Like red orbs, you can push them away or use a power up to nullify them.
Purple (Gravity nullification)
Purple orbs cause nearby objects that are subject to gravity to float.
Pushing them aside will cause the objects they were floating to crash down.
Level features
Junk piles
Junk piles clutter the level and will do the same to your magnetic field if you activate it.
They often block your way and must be pushed aside.
You can push them manually, use the repel function, or use the yellow orb to dissolve them.
You can use bits of junk to block things like pulse barriers or push black orbs out of the way.
Generators
Generators require green orbs to function.
These generators run various machines that, when active, can turn some barriers on or off.
Laser barriers
Laser barriers are imable.
To cross them, you must turn on the regulator.
Green regulators are turned on by putting a green orb on their generator.
Orange regulators, meanwhile, are turned on by orange orbs or by the drone itself when attract mode is on.
Giant wheels
Giant wheels serve as enormous moving barriers.
Follow the direction they turn to get past them.
Pulse barriers
Pulse barriers fire a steady stream of cyan-colored round blasts that will push anything away.
You can stop these round blasts using junk.
Alternately, you can turn off the generator that runs the barrier by taking out its green orb.
Sentry orbs
Sentry orbs appear as red orbs with green markings.
They patrol a specific area.
They work exactly like red orbs.
Turrets
Active turrets can take you down in one shot.
Fortunately, they fire slowly, so you can probably avoid their shots if you’re careful.
Artifacts
Artifacts are glowing items found hidden in out of the way corners of the level.
Each time you collect one, the surrounding room glows.
There are 50 artifacts to collec for every game mode, or 150 in total.
Power ups
To pay for power ups, you must earn databits (D) by playing the minigames.
There are 3 available power ups in the game:
Hints (50 databits):
This gives you a series of hints marked by arrows and labels found throughout the level.
Orange orb immunity (30 databits)
This gives you immunity to the effects of orange orbs while it is active.
Orange orbs will still be drawn toward you, but they will not drag you down.
You can only select this power up in levels that contain orange orbs.
Red orb immunity (120 databits)
This protects you from all red orbs and bullets.
You can only select this power up in levels that contain red orbs.
The power ups only work in levels.
If you buy a power up, it only works for that particular level.
If you fail the level while the power up is active, you’ll need to buy it again.
Levels
The game has 50 levels, which are unlocked sequentially.
Finishing one level automatically loads the next one.
Each time you reload the game, you automatically begin on the last level you unlocked.
You can replay any of the levels you’ve previously beaten.
Go to the main menu by pausing the game.
On the main menu, select the Levels button.
On the Levels button, select the number or title of the level you want to play.
Select the trophy button to keep track of your progress through the game’s levels.
Difficulty
Difficulty levels
There are 3 difficulty levels in this game:
Easy
Medium
Hard
All the levels in each difficulty level are self-contained. The levels you unlocked in easy mode, for instance, don’t carry over to the ones in the other modes.
Each set of levels begins with a tutorial.
Energy
In the medium and hard modes. you need energy to do the two basic functions of attracting and repelling.
In easy mode, you have no need to collect energy.
In hard mode, you have fewer opportunities to refuel.
To refuel, collect energy orbs around the level.
Skins
Select Skins on the main menu to open the skins menu.
By default, only 3 of the 20 options are unlocked.
You can use databits to buy and equip new options.
Skins aren’t just cosmetic upgrades. Each of the skin options except for the base ones provide a different benefit.
Some skin benefits apply to the levels game while others apply to the minigames.
To save on databits, we recommend buying the just the final upgrade rather than unlocking and equipping them one at a time.
The cost of the final lens and body types (2,000 databits) are exactly the same as each of the individual upgrade combined.
The gray lens, meanwhile, is cheaper than all the other lens colors by 1,000 databits.
You can invest in the miner body to earn databits faster:
The total cost of all the upgrades is 13,000 databits.
The total cost of just the final upgrades is 6,000 databits. The miner body costs 300 databits.
You’ll save 6,700 this way. While you can save 7,000 if you didn’t buy the miner body, it will take you 30% longer.
Check the three tables below to see the orb upgrades and their applicability.
Mini-games
Overview
The mini-games are a set of skill-based arcade challenges.
You can play them for fun or use them to earn data bits.
Here, your attract mode is much stronger.
You can attract the orbs (“balls”) from anywhere on the screen,
The orb serving as the ball bounces with a lot of force, especially if traveled a long distance.
If you move while the attract mode is on, you are essentially slinging the ball around. Consider this when planning your dunks.
You cannot use your upgrades while playing the mini games.
Somewhere in the game screen is a scoreboard, which shows you the number of points you scored.
This is distinct from the amount of databits you’ve earned.
The mini-game selection screen shows your highest score for every mini-game you’ve played.
All mini-games have the following located somewhere within the chamber:
A red turret
This activates after you score a few times and will attack you.
The game ends when you get hit by its bullets.
A score board
This records the points you’ve actually made.
A databits board
This records the number of databits you earned throughout your session.
All the scores shown in this section represent the base scores you’ll receive.
You’ll receive 30% more points if you equip the miner body on the skins menu.
Bowling
This is the easiest of the mini-games.
Move the orb to the bowling pins scattered around the chamber.
Like in most minigames, the ball is attracted to you from across the chamber.
The bowling pins are also attracted to you the same way junk is in the levels.
Take out as many pins as you can.
After a few seconds, the pins slowly disappear.
A new set of pins reappears after that.
You earn 2 databits for every pin you take out.
Soccer
You are separated from the goal by a black barrier.
Score goals by shooting the ball into the goal.
The goal is on the lower part of the level at the start of the game and will move up and down after you make your first point.
You begin by earning 2 databits per goal.
After a few goals, your databit income per goal increase in increments of 1 or 2.
Basketball
You and the hoop are separated by a black barrier.
To score, you must shoot the basketball onto the hoop.
Attract the ball then sling it toward the hoop.
Each successful shot you make pushes the barrier forward.
At the start of the game, you earn 2 points per basket.
As you play the game, the value of each basket you score increases in increments of 1 or 2.
After a few baskets, the hoop starts moving up and down.
Battle
In this game, you must move a special ball to the red orbs to destroy them.
The game gradually spawns red orbs.
Be careful, the red orbs move toward you.
In effect, the game is like a mallet toss, though the way the ball behaves makes it similar to how the Mighty Thor in Marvel Comics fights with the hammer Mjolnir.
You can dangle the ball and drop it onto the red orbs.
You can also attract the ball from a great distance and then effectively spin it around.
The ball is hard to control and may not always go in the direction you want it to.
Each ball you destroy is worth 3 databits.
Adjusting the settings
Select the gear button on the main menu to access the game’s settings.
You can turn the following options on and off:
Sound effects
Music
Shadows
Frames per second (FPS) counter
The FPS counter appears on the top left corner of the screen
Target Audience
The game is suited for players who like puzzle platforming games.
The game has no adult themed content.
Lens Upgrades 3d5864
Upgrade
Benefit
Cost
Classic lens
This has no special abilities.
Unlocked by default
All-knowing lens
This shows you the date and location of every level. Although not a gameplay bonus, it does unlock more of the game’s lore.
100 databits
Bright lens
This increases the lens’ light output by 10%, increasing your line of sight.
100 databits
Wide lens
This increases your view range by 20%.
300 databits
Night vision lens
You can see everything without the need for lights.
1,500 databits
Advanced lens
You gain all the abilities of every other lens upgrade.
2,000 databits.
Color Upgrades 4d5wt
Upgrade
Benefit
Cost
Classic lens
This has no special abilities.
Unlocked by default
Orange lens
You no longer attract orange orbs.
500 databits
Yellow lens
You can destroy objects by touching them like the yellow orb.
1,000 databits
Red lens
Your repel ability destroys any kind of bullet.
1,500 databits
Gray lens
This combines all the benefits of the other lens colors.
2,000 databits
Body Upgrades 23g5b
Upgrade
Benefit
Cost
Classic body
This has no abilities.
Unlocked by default
Faster body
This increases your movement speed by 20%
200 databits
Miner body
This increase the amount of databits you earn in each mini-game.
300 databits
Hard Body
This gives you a 50% chance of evading bullets and orange orbs.
500 databits
Protected body
This gives you a 50% of evading bullets and red orbs.
This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.
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